I like this.

problem

+-からなる文字列がある。 以下の操作を繰り返して+のみの文字列を作るとき、必要な操作回数の最小値を答えよ。

  • 文字列の左から$i$文字の部分に関して、順序を反転させ、+-を入れ替える。
    • 例えば+--++++--+++に分ければ、+--を反転し--+--+を入れ替えて++-、結果として++-+++を得る。

solution

Greedy. $O(TN^2)$. Repeat flipping the leftmost +s or -s.

Or $O(TN)$. Count the compressed length.

proof

You can see the contiguous +s or -s as single + or -, and ignore the trailing +s. So the string must like -+-+-+- or +-+-+-. And the goal is equivalent to empty string.

For each one flip, you can make the string shorter, by at most length $1$: for example, flip -+- of -+-+-, then +-++- equals +-+-. Also, obviously, always there are ways to flip with decreasesing the length.

Therefore, the answer equals to the (compressed) length of the input string.

implementation

O(TN)

is std::unique enough?

#include <iostream>
#define repeat(i,n) for (int i = 0; (i) < (n); ++(i))
#define repeat_reverse(i,n) for (int i = (n)-1; (i) >= 0; --(i))
using namespace std;
void solve() {
    string s; cin >> s;
    int n = s.length();
    string t;
    repeat_reverse (i,n) {
        if (t.empty() and s[i] == '+') continue;
        if (t.empty() or t.back() != s[i]) t.push_back(s[i]);
    }
    cout << t.length() << endl;
}
int main() {
    int t; cin >> t;
    repeat (i,t) {
        cout << "Case #" << i+1 << ": ";
        solve();
    }
    return 0;
}

O(TN^2)

My first code. I did implement an unnecessary things.

#include <iostream>
#include <vector>
#define repeat(i,n) for (int i = 0; (i) < (n); ++(i))
using namespace std;
void solve() {
    string s; cin >> s;
    auto flip = [&](int r) {
        string t = s;
        repeat (i,r) t[i] = s[r-i-1] == '+' ? '-' : '+';
        s = t;
    };
    int ans = 0;
    while (s.find('-') != string::npos) {
        if (s[0] == '+') {
            flip(s.find('-'));
        } else {
            flip(s.rfind('-') + 1);
        }
        ++ ans;
    }
    cout << ans << endl;
}
int main() {
    int t; cin >> t;
    repeat (i,t) {
        cout << "Case #" << i+1 << ": ";
        solve();
    }
    return 0;
}